2012 ENnie Award Nominees Announced

The 2012 nominees for the ENnies RPG awards have been announced. I’m slightly irked that D&D, Pathfinder, and various d20 games and supplements continue to dominate, but there are a few games on the list that I had either missed entirely or not given proper attention to.

Hollowpoint by VSCA, the makers of the hard-scifi game Diaspora, had been completely off my radar, and there are a couple of pulp scifi RPGs, Cosmic Patrol by Catalyst Game Labs and Bulldogs! by Galileo Games, that I had seen at the friendly local gaming store, but hadn’t given a thorough look. Nice, though, to see at least a few small-press nominees on the list. The award ceremony for the winners will be at Gen Con in August.

Language Arts through Roleplaying

Diddorol

This year at Barrington Middle School, language arts teacher Larry Graykin is using the conventions and imagery of fantasy roleplaying games to engage students in the learning process. You can listen to a brief interview with Graykin on NPR’s All Things Considered and visit his class website to see what he’s up to. Via The Escapist.

Review: In a Wicked Age…

In a Wicked Age...

In a Wicked Age…
D. Vincent Baker
Lumpley Games, 2008

Last year, I had a couple opportunities to play In a Wicked Age…, and it was my first real experience with RPGs of the “story game” variety, and I definitely got hooked on the concept. I won’t go into all the details of what differentiates a story game from a traditional roleplaying game, but in a nutshell, a story game is an RPG in which the narrative authority traditionally reserved by the GM is distributed more freely among all the participants.

If all this talk of RPGs and GMs means absolutely nothing to you, then don’t worry; you may actually have a bit of an advantage here. Just think of a story game as, quite simply, a game in which the participants collaborate together to create a story, with a few rules thrown in to resolve conflicts between the participants, add some interesting plot complications, and generally provide the grist for good collaborative story telling. Now on to the game…

Continue reading Review: In a Wicked Age…